![]() ![]() Maybe attempting it a few more times I can figure out a split moment where to hit F1. The start of the launch is missing because being completely stock and missing a probe core or CH-J3, keeping to the ascent profile needed constant manual input up to where I could hit prograde, and I could not screenshot at the same time. ![]() Don't consider this a serious attempt at a title, it's just to show it is absolutely possible without any mods, and with a practically untrained pilot. ![]() This is on a pure stock 1.0.5, no mods at all, with the given craft unedited straight to the launch pad. Special mention for most gratuitously METAL entryĭamerell - MechJeb ascent guidance - 138 LF Sdj64 - manual with Better Time Warp - 136 LF Part manual with assistance from own Atmosphere Autopilot plugin Killakrust - MechJeb ascent guidance - 162 LFįoxster - MechJeb ascent guidance - 154 LF My first post in this thread will be an example entry. Whether that means providing a kOS script, inputs to MechJeb, or a youtube video of you flying it up, the idea is that the best piloting techniques will be able to be followed by other players. Someone else reading your entry should be able to try and reproduce your ascent profile. Other orbital parameters are unspecified. ![]() The final orbit must have a periapsis of 180km or more and an apoapsis of 200km or less. Other than that, you may not use mods which change the game's physics, the behaviour of parts, etc. You may use FAR or stock aero as you please say if you used FAR. It must not provide any other benefit (eg fuel, propulsion, a reaction wheel). Clarification that includes tilting the rocket before takeoff.Įxception: if a control mod (eg kOS) requires a part to be added, you may add that part. You may not otherwise redesign the rocket. You may adjust the rocket's thrust limiters and staging you may disable (but not remove) reaction wheels and control surfaces. I expect you will be doing this in sandbox mode and so will have access to a 5-star pilot with full SAS control. You may use any mod for information or control purposes - eg MechJeb, KER, VOID, kOS. This rocket is an all stock craft the aim is to fly it to Kerbin orbit with as much fuel unused as possible. Raidernick: Soyuz launch pad in previous versions.īeale, Raidernick, Orionkermin, AlphaAsh: Inspiration.This isn't a craft design challenge, but a piloting challenge. The mod RecoverAll/DestroyAll can help by recovering all landed debris at once.ĪlphaAsh: KerbalKonstructs and some of the textures Launch clamps must then be recovered via the tracking station. Launch pads are not always automatically cleared after launch. zip into your own GameData folder.īefore updating, recover any vessel from the Kosmodrome.ĭelete old "Kosmodrome" folder in your GameData. This mod requires KerbalKonstructs (included).Ĭopy the contents of the GameData folder from the. The rocket pads are modeled after real sites: Gagarin's Start and the Proton site in Baikonur and the new ESA Soyuz site in Kourou. I made this mod because I wanted a Space Centre for all the great Soviet/Russian inspired part mods. The floodlights can be activated and deactivated by mouse-click. The site is on the equator in the desert. Kosmodrome - Space Centre has three Launch Pads, a Runway, a Heli/VTOL Pad and two additional spawn points on the runway. Kosmodrome - Space Centre v1.0 - Career Edition ![]()
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