The other key change in Cinema 4D S26 is the new simulation system for cloth and spline objects like ropes. New cloth and rope simulation features: part of a new unified simulation system Maxon describes the work as part of an ongoing effort to introduce a “single unified render solution” based around Redshift inside Cinema 4D, although all of the software’s existing render engines, including the Standard and Physical renderers, remain available. Users can also import or export “basic” Redshift material properties and textures in FBX or USD format. Workflow has also been overhauled to make Redshift “feel more like a native part of Cinema 4D”, including a new dynamic palette system that shows only Redshift-compatible tools when switching to the renderer.Ĭinema 4D’s viewport now supports Redshift materials – you can see a full list of features supported in the online release notes – improving the visual quality of interactive previews. Users can now render with Redshift inside Cinema 4D on CPU or in hybrid mode, which uses both CPU and GPU, without the need for a separate Redshift product subscription. The headline change in Cinema 4D S26 is the integration of Redshift CPU, the new CPU rendering mode introduced in Redshift 3.5, the latest update to Maxon’s formerly GPU-only production renderer. Redshift CPU now integrated into Cinema 4D The features will be rolled out to perpetual licence holders later in the year. In addition, Cinema 4D now includes Redshift CPU, the new CPU version of Maxon’s Redshift renderer – previously GPU-only, and only available via a separate product subscription. Maxon has released Cinema 4D S26, its latest subscriber-only update to the 3D animation software, adding a new cloth simulation system, new modelling tools, and integrating ZBrush’s ZRemesher retopology system. Scroll down for news of the Cinema 4D S26.1 update. Posted by Jim Thacker Maxon ships Cinema 4D S26.1
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